Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, July 16, 2010

Interesting Game

I recently finished playing a PC game, The Whispered World. It's definitely a throwback, and I mean that as a compliment, being an old-school point-and-click adventure game, done all in hand-drawn cel animation. It's more LucasArts than Sierra - none of the Sierra-style punishing death scenes. The art style reminded me a bit of Discworld II, though the overall feel is closer to a fairy-tale storybook, rather than the humor of those two Rincewind games. Certainly worth playing, if you like those sort of games.

Personally, since adventure games have been one of my favorite genres since Zork, I consider it important to buy any (reasonably well-made) games that come along, in hopes of supporting their development and avoiding another long drought of decent adventure games, like the one that happened after Grim Fandango sales tanked (despite being the closest thing to Literature the medium has ever produced), until finally The Longest Journey came out after a couple of years.

Saturday, July 03, 2010

Customer Service Above & Beyond

Because I feel like this sort of thing ought to be noticed & celebrated, here (in probably descending order of interest to anyone other than me) are some companies who have recently gone above and beyond my expectations for customer service:

Over the weekend, Gamers Gate had a game expansion at 50% off, and I submitted a question to make sure it was compatible with the physical-disk version of the full game (the same product at Steam, for example, only works with Steam's download edition). By the time they answered, the sale had ended, but they let me buy it at the sale price anyway, despite the fact that it was arguably my own fault for not submitting the question until Saturday.

A while back I tried to subscribe to Better Software Magazine, but apparently the online order never went through. It took several attempts to contact the subscription department to check on it (I think the subscription coordinator may have been on vacation at one point), and by way of apology, they gave me a free 2-year subscription.

And PhilC kindly emailed me an updated data file pack for his Poser clothing converter, which I had purchased through an old online store that has since switched to a different system, because of which I don't think I had any way to actually prove to him that I had actually purchased the pack (unless he keeps his own records). I was actually prepared to re-purchase direct from him, and had just asked if the updates were significant enough to justify that.

So bravo, guys. For showing an interest in actually making your customers happy, this one thought he owed it to you to highlight that fact publicly.

Tuesday, November 03, 2009

Customer Satisfaction

So, like an idiot, a couple of weeks ago I went into my local GameStop and put in a preorder deposit on Dragon Age: Origins. At the time, no one bothered to ask whether I wanted the regular version or the Collector's Edition. When I went to pick it up, naturally all they had was the regular version, because only enough to cover the preorders were shipped to the store. As far as I can tell, this was also true of the regular version, since there were none out on the shelves.

And yet, somehow, the Best Buy not 200 yards down the street managed to have plenty of both versions on the shelf, available for anyone to just walk in off the street and purchase. So I did, and got my preorder deposit back from GameStop. Neither the poor clerk, nor the store manager standing next to him, even bothered to ask if there was anything they could do that would let me leave the store satisfied (not that there was, at that point).

Now, there are plenty of places to buy video games. Why in the world would I even want to set foot in GameStop ever again, when they clearly (A) aren't interested in selling new releases to walk-in customers; and (B) don't much seem to care about customer satisfaction in general? What does GameStop offer that I can't get anywhere else, with none of the aggravation? What kind of business strategy is this?

Sunday, September 14, 2008

Audiosurf

Audiosurf - Very cool little game for $10. I heard of it when it was highlighted as one of the PAX 10 indie games this year. Basically, it's cross between Tetris and a racing game: You're piloting a vehicle along a roller-coaster-like track, and hitting blocks to form color-matching sets. There are a bunch of different modes, in three rough groupings of difficulty, including one popular one where you simply try to hit colored blocks, while avoiding gray ones.

But the cool thing about the game is that the shape of the track, and the color and density of blocks, are calculated from some kind of waveform analysis of your own CDs or MP3s, which then play while you run that track. For example:



It should be obvious that one of the joys of this game is plugging obscure, weird, eclectic songs into it to see what it does with them. Each song has its own individual online leaderboard, so you can compare your performance with others. For example, here's an obscure song (from the A Mighty Wind soundtrack album), but not so obscure that I'm the only one ever to play it, where I currently hold the top spot in Pro mode.

Saturday, September 13, 2008

LOTRO

This is my main character on Lord of the Rings Online:

Sunday, July 27, 2008

Saturday, May 24, 2008

Those Young Whippersnappers With Their Weird Hair and Loud Music

International Olympic Committee president Jacques Rogge says "You will never achieve in a video game. It is not really success."

Leaving aside questions of the nature of "achievement" and "success" in different pursuits, my favorite quote from Mr. Rogge is "We need to hire more young people. If they have baggy pants and pink hair, that's OK."

Mr. Rogge added, "Hey! Get off my lawn, you hooligans!"

Thursday, December 06, 2007

I'm Glad I'm Not On Their QC Team

A new patch for the online game "EVE Online" makes it impossible to boot Windows XP. Apparently, an extra backslash in the installer causes it to delete an essential system configuration file.

That QC team must be feeling embarrassed. I know I always hate it when I miss a subtle little bug like hosing the operating system.

I suspect that what happened here is that they tested the patch itself, but neglected to test the installer. And that probably happens more often than it should - perceptually, the installer isn't part of the "real" software you’re testing, so it's easy to overlook. The moral of the story: Don't forget to test installation scenarios.

Wednesday, September 26, 2007

I Consider Your Argument Misinformed

If for some reason you haven't seen it yet, you may want to check out Zero Punctuation, a (relatively) new videogame review column in the form of short web-based videos. The snark is worth viewing, even if you don't actually play videogames. You also might want to start with the first two, which appeared on YouTube before the creator sold out.

Anyway, at the moment I want to highlight one particular quote from his review of the ultra-violent "Manhunt":

...then the media generally start drooling the usual uninformed questions as to whether wholesome, boyish pretend violence has any correlation with the real world.
Short answer: No.
Long answer: No, and go fuck yourselves, you ignorant, scaremongering cockbags.

Monday, August 13, 2007

The Game Turn Indicator marker does not expend movement points, nor does it exert a Zone of Control.

Old-school wargaming has now disappeared up its own asshole: Decision Games has expanded & re-released "War in the Pacific". Seven maps. 9,000 counters. $420.00. And, and, their future games page indicates that Richard Berg is working on an updated re-release of "Campaign for North Africa", although it sounds like that one will be smaller, and much more affordable at $200.00.

Tuesday, August 07, 2007

BoardGame Geek

Just for fun, I've added a widget to the sidebar on here that will show you five random games from my collection, as tracked at BoardGameGeek. I've decided I want to start getting back into games - there are some really interesting ones coming out these days - and having them pop up there may help motivate me.

Saturday, March 03, 2007

Heck, I'll Review Anything

Sherlock Holmes: The Awakened - Not bad at all. First of all: It's a traditional adventure game (albeit with a 3D, GK3-esque interface, rather than 2D point-and-click) featuring Sherlock Holmes investigating a global conspiracy of Cthulhu cultists. How could I not play this game? Better yet: Despite being essentially a Cthulhu by Gaslight adventure, it also remains true to the authentic Holmes stories by not including anything that is unequivocally supernatural. The story ultimately leaves it ambiguous whether the cultists' activities would actually have awakened Cthulhu and destroyed the world, or if they were merely insane. Furthermore, this game is blessedly free of anything like the obnoxious timed stealth puzzle that intruded into the previous game in the series. The graphics are at times breathtaking, with lovely animated reflective water, bump-mapped surfaces, lovingly modeled gory, dismembered victims... Voice acting is consistently above-average for computer game voice work. I didn't encounter any game-crashing glitches. All in all, a solid game for adventure fans, Holmes fans, and Cthulhu fans. And you don't even need to leave the house to play it - it can be purchased by direct download.

However, I will say, "The Awakened" is sort of an uninspired title. I sort of prefer the original French title, La Nuit des Sacrifiés. Also, in a peculiar affectation, many of the characters in the game appear to be named after various personalities from the early history of pen-and-paper RPGs: There's a Dr. Gygax, a man named Arneson, and a couple of books authored by E. Otus and D. Niles, although they seem to have left out the obvious Petersen.

Saturday, February 17, 2007

Now that the NDA has been lifted...

Here you can see a man of Gondor looking over the town of Combe (described in Robert Foster's Complete Guide to Middle-Earth as a "village in a valley in the eastern Bree-land.")

This is, of course, a screenshot from the beta test of Lord of the Rings Online: Shadows of Angmar. So far, I'm generally pleased. There are some Tolkien purists who object to the liberties being taken*, but so far I haven't seen anything that completely breaks it for me. I may change my mind if the "Lore-master" character class starts tossing explosive fireballs around at higher levels.

Much (ok, all) of the gameplay is virtually identical to World of Warcraft. Many people are disappointed by this. I'm not sure I am - WoW does so much right that just lifting essentially the same gameplay out of the generic-fantasy setting of WoW and plonking it down into Middle-Earth, with a less cartoonish graphic style... I can't complain very hard about that.

There are some clever and surprising touches, as well. For example, like other MMORPGs, this has a "newbie" area for new players/characters to get their feet wet without facing anything too deadly. For men and hobbits, this transitions seamlessly into the main game, but for elves and dwarves, those newbie quests take place years earlier. Actually, in the case of elves, I think it may be centuries earlier. As a dwarf, you get to start out in the Blue Mountains just as Thorin and Company are preparing to set out on their quest to the Lonely Mountain. Elves are present during an attack on the elven Refuge of Edhelion (not listed in Foster, unfortunately) by a group of corrupted dwarves, and then "return" to its ruins centuries later for the main game.

Basically, I like it well enough that I've already pre-ordered it. I'm contemplating whether I want to go all out and pay the $199 for a "lifetime membership", instead of the monthly fee - if I stay on it for 2 years, it'd be worth it, and I think I may do that. If you're interested (and have a fairly hefty computer...), they're doing an open stress test next weekend that you can sign up for at Gamespot.

And boy, it sure is pretty, ain't it?

* A particularly obtuse example: A group of characters working together in this game is, naturally, labeled a "Fellowship" (in WoW, they're called a Party. It's just "flavor" text). In this post, someone actually says, "I still am wondering why in Eru’s name a Fellowship does not consist of nine players". In other words, because the "Fellowship of the Ring" consisted of nine people, he believes that all "Fellowships" should always and exclusively consist of exactly nine people. Gaaah.

Friday, January 05, 2007

Big Pile of Christmas (Part Three)

This year's highlights:

  • A bunch of pants, some shirts, and a couple of pairs of shoes. Don't scoff, I did really need them.

  • Heroscape, plus a couple of expansion sets - a really cool-looking boardgame, with the added advantage that it should work well as a 2-player game, so Brenda & I can play it without having to find any other people willing to play a "children's game". It seems to be sort of a strategy-game equivalent of the old simplified-RPG-type game Heroquest (and I think it's by the same designer). I actually got two copies of the basic game set, and I was sorely tempted to keep them both, but ended up giving one to my nephew. Perhaps I'll ask for another copy next year... The primary online community for the game offers home-brewed scenarios that require up to five copies of the basic set.

  • Lego Star Wars II: The Original Trilogy for the PS2 - Very nice. I had the first one, and it was plenty o' fun, even being based on the crappy prequels. Therefore, being essentially the same game but based on the Good Ones, I would logically expect this one to be even better.

  • Only One Place of Redress - a book about how African-Americans have been harmed by government labor regulations (including minimum wage laws) through the years.

  • A copy of the V for Vendetta DVD, complete with a Guy Fawkes mask. Now I know what I'm wearing for Halloween this year.
  • Tuesday, November 28, 2006

    God Damn It

    The mainstream media is at it again. A study shows short-term effects on brain activity when playing video games, and that these short-term effects are different depending on whether the game is violent or not.
    "Our study suggests that playing a certain type of violent video game may have different short-term effects on brain function than playing a nonviolent, but exciting, game... What we showed is there is an increase in emotional arousal. The fight or flight response is activated after playing a violent video game," Mathews said.

    No real surprise there, if you ask me.
    Mathews said he hopes to conduct additional studies on the long-term effects on brain function of exposure to violent video games.

    So what is CNN.com's headline on this story about (rather unsurprising) short-term effects, in which the researcher explicitly makes it clear that the results say nothing about long-term effects? Why, naturally, the headline summarizes the story thusly: "Study: Violent video game effects linger in brain"

    Why, yes, that does seem to be precisely the opposite of what the study actually examined, thank you for asking.

    Wednesday, April 12, 2006

    I Must Be a Violent Dope Fiend By Now

    Violent video games linked to risky behaviors. Well, um, sort of.

    First of all: I applaud the researchers for actually matching similar games for their violent vs. non-violent comparison. An earlier study I'm aware of compared playing Quake to playing Myst, and it's hard to imagine two games more different from each other in every conceivable way, leaving many, many uncontrolled variables other than merely "violence level". Here, they matched Grand Theft Auto III against The Simpsons: Hit and Run, which has very similar gameplay to GTAIII, but cartoonish instead of gritty & violent. Bravo.

    But what effects did they actually observe? Those who played the more violent game:
    1. Immediately afterwards, were less cooperative/more competitive.
    2. Immediately afterwards, were more likely to interpret others' attitudes as hostile toward them.
    3. Immediately afterwards, expressed more permissive attitudes toward alcohol/marijuana use.
    4. Only among those with higher exposure to real-life violence, elevated systolic blood pressure.
    Once again, we have a study that measures an effect (or several effects) immediately after playing a violent video game, but makes no apparent attempt to measure whether/how quickly this effect normalizes over time. Is there still a measurable difference an hour later? A day? Is the effect permanent and cumulative? We don't know...

    Now, about the headline: It's a complete lie. The study has not in any way linked violent video games to risky behaviors. It has linked violent video games to permissive attitudes about risky behaviors. I'd like to see how the question was worded: It could be that violent video games just make players more forgiving of risky behaviors in others, but not more likely to personally engage in such behaviors.

    It's also unfortunate that Reuters doesn't report any more information than one can glean from the abstract of the actual study. I don't really want to pay $15 just to find out the actual magnitude of these observed effects. How much more competitive? How much more permissive?

    Tuesday, November 15, 2005

    Video Game Proposal

    Working title: "Play"
    One-line pitch: An FPS based on kids playing with action figures.

    In basic play style, this would be mostly a standard FPS - run through corridors blasting monsters, collecting power-ups, opening doors, etc. Visually, the design would be based around the concept that you are an action figure in a kid's game, and, as kids will do, he/they are making use of everything in their collection of toys.

    So the environments may look like any kind of toy at all - a Star Wars-like playset, or playsets from any other toy genre for that matter (military, sci-fi, fantasy, etc.), or build from Lego bricks, or even made out of pieces of cardboard masking-taped together into rooms and corridors. Some levels may just take place on the floor and furniture of a kid's room.

    Enemies would also be toys drawn from any style. Any moment you may find yourself facing bad-guy action figures, or rubber spiders, or perhaps the occasional Barbie doll (gigantic, in proportion to a standard action figure) or stuffed animal. Or even those rubber monster finger-puppets (complete with a visible finger emerging from the bottom and disappearing into the floor). Most of them should probably move in that peculiar bouncing puppet-gait children playing with toys always use for "walking".

    Other than the visual style, the concept allows for some other unique points. One "power-up" possibility would be for the player to be lifted up out of the level, getting a "birds-eye" view of the playing field. Certain enemies might have a special ability, when killed, to come back to life immediately by yelling "Nuh-uh, you missed!" Somewhere in there should probably be a "Christmas" level, in which a bunch of completely new enemies appear, sequentially, accompanied by obstacles of bows and wadded wrapping paper. I have no doubt other such ideas will emerge during development.

    If I had the necessary modeling/animation skills, I'd do this myself as a mod for one of the existing FPS's.

    Monday, October 24, 2005

    And a Review of a Movie I Haven't Even Seen

    Doom - I can tell this movie is, ahem, doomed to be craptacular just by having seen the trailer. A movie based on a first-person shooter videogame, and the trailer includes some shots of carnage from a first-person POV (from what I've read, there is a lengthy first-person segment toward the end of the film). And not just any first-person POV, but a first-person POV that precisely duplicates the first-person POV of the game, with the player's selected weapon sticking out from the right side of the screen. The astounding lack of creativity necessary, the sheer bloody literal-mindedness of duplicating the FPS POV onscreen... well, the only thing I can think of that would be worse would be using actual shots of gameplay in the movie.

    Saturday, October 15, 2005

    Wow. Just, wow.

    I've written on the general topic of Jack Thompson before, and given my libertarian politics and love of video games, my opinion of his crusade against them should come as no surprise. Not that I don't understand him: Headline-chasing is so much more profitable than ambulance-chasing if you're a useless hack attorney, isn't it?

    But the latest round is something to behold. First, Jack offers $10,000 to charity if any video game company will publish a game based on his proposal. I'm not going to go into great detail about the proposal; suffice to say, it is clearly the lunatic ravings of a disordered mind. I will just point out this, though: His point, such as it is, is apparently that when game publishers refuse to publish a game in which the player massacres game publishers, it'll be evidence that the publishers fear the effects such a game would have:
    How about it, video game industry? I've got the check and you've got the tech. It's all a fantasy, right? No harm can come from such a game, right? Go ahead, video game moguls. Target yourselves as you target others. I dare you.

    I will simply mention here that such a game not only already exists, but Thompson mentions it by name in his very proposal: In Postal 2, one of the levels is set in the offices of Running With Scissors (the developer of Postal 2), where you are free to slaughter the developers to your heart's content.

    So, enter Penny Arcade. Gabe sent Jack an email the other day pointing out that $10,000 was pretty lame compared to the half-million dollars worth of charity gamers had given through their charity, Child's Play. Jack's response, apparently, was to call Gabe and yell at him for a few minutes, including saying that:
    He suggested that if Gabe mailed him again, he would be sued so fast that his head would "spin,"

    This is a practicing attorney, remember. Threatening to sue someone for the vile, malicious tort of sending him an email.

    Now, a conservative and anti-violent-video-game organization, the National Institute on Media and the Family, has asked Jack to kindly stop mentioning their name "in any way that would give the impression that we support your efforts." Jack's response to this bit of news includes statements like:
    He is the latest casualty in an escalating war started by a reckless industry whose socipathic [sic] poster child is [Take-Two Interactive president] Paul Eibeler. Dr. Walsh has now cast his [lot] and his efforts, whether wittingly or unwittingly, with him.

    At this point, I believe that Jack Thompson could not make himself look any more ridiculous if he started wearing a big red nose and floppy shoes.

    Saturday, September 10, 2005

    Random Observations

    * Those who were amused by the falling-woman-bubble-thing might want to check out the independently-developed PC game, Rag Doll Kung Fu, which was apparently such a hit at the Game Developers Conference earlier this year that Valve will be distributing it online, and Lionhead Studios, where the guy works as a game artist, has given him carte blanche to "make something cool" for his next game.

    Some people have fun jobs.

    * However, at least I do now have a job: I'm testing ATM software for NCR. One of the things I'm working on, specifically, is multi-language support, which requires the banks using the software to specify which languages are available (i.e., which languages they've created screens for) in a configuration file, using the ISO 639 codes. I note with some glee that there is an ISO 639 code for Klingon ("TLH").

    * This just seems wrong, somehow:

    Banana beer.

    It was OK. I suppose that since banana bread is yummy, and beer is essentially bread in liquid form, it makes some kind of sense. I still prefer a good raspberry lambic, though. The raspberry flavor seems to go along better with the acidic bite of the lambic. I wouldn't turn one down, but I don't think I'll go out of my way to have another one.

    * That one was acquired at Jungle Jim's, easily the most incredible grocery store I have ever set foot in. It's a grocery store that requires a map. Yes, the beer section is quite impressive, as is the selection of cheeses. Brenda drove me down there as a treat for getting a new job. We spent about two hours and a couple hundred dollars...